I do not allow my children to play overtly violent or negative video games. Call me old fashioned. I just happen to believe that especially anything that is created for children shouldn’t be loaded with blood baths and/or foul language.
Since there aren’t many popular games that are really appropriate for children, it is very challenging to find games that children would actually like that are acceptable.
On a fairly recent visit to Game Stop, where, as usual, I was compelled to chide my teen-age son on why he could not have several popular games that he selected that fell within the ranks of those games that are inappropriate for children (and really for anyone), I purchased several wholesome games that looked fun to me. Jeopardy was one of those games.
Jeopardy is not only fun, it’s educational, requiring instantaneous reading and critical thought, or recollection/reinforcement of material learned in and out of the traditional classroom. Selecting a wrong answer, and then hearing the correct answer is also a part of that learning or reinforcement process.
One might want to keep a Jeopardy journal to jot down questions and correct answers to really reinforce the learning, or the game could be programmed to track answered questions with correct answers to any that may have been answered incorrectly.
Notwithstanding, and to improve the game, which can be played in the classroom or online, the designers could add a study or reading lounge entailing material covered on the game. This material, along with the game categories, should be customizable.
Customization, as an option, could conform to core curriculum requirements of selected school districts and/or student grade levels. This, I’m convinced, would significantly improve students’ scores not only on the game, but on standardized tests…